My first deep dive with Claude Code was in Jan of this year. I was working on rebuilding an old city builder game from the the 00s and was trying to parse the original images from the game files. There was plenty if info on the structure online so I said I'd let Claude give it a go. I was running one of the sonnets I think.
After about 5 prompts I had a web interface that I could drag the files into and it presented me a grid of all the images and I was able to export more common sprite sheets. Whole thing took maybe 10-15min and my mind was blown.
I have tried to do the same recently with the newer models and we're still not writing code by the time the older models had finished their work. Something has definetly changed in relation to how much pre work the newer models are doing and maybe it's by design for more consistant results.
> I have tried to do the same recently with the newer models and we're still not writing code by the time the older models had finished their work
Claude used to run at ~150tps in January. Now it runs at 50tps if you're lucky. That explains most of the speed issues without even getting into technical details about the new models.
After about 5 prompts I had a web interface that I could drag the files into and it presented me a grid of all the images and I was able to export more common sprite sheets. Whole thing took maybe 10-15min and my mind was blown.
I have tried to do the same recently with the newer models and we're still not writing code by the time the older models had finished their work. Something has definetly changed in relation to how much pre work the newer models are doing and maybe it's by design for more consistant results.
Claude used to run at ~150tps in January. Now it runs at 50tps if you're lucky. That explains most of the speed issues without even getting into technical details about the new models.
[0] https://www.anthropic.com/research/multiagent-systems